DreamScape
BackDreamscape is a video game built on unity where your goal is to escape the dream. The first level is designed with darker hues and imaginary floating jellyfish with surreal terrains. Level two the environment approaches daylight and so does the colouring used. As you get closer to escaping the dream the environment becomes less imaginary and surreal and more realistic.

Lead of Development and Programming
My Role:
As the lead developer and programmer on my group project team, I was in charge of ensuring the back-end functionality supported the experience, while also contributing to the design of each scene. I designed all of the basic user interactions in unity across each scene such as locomotion methods, object interactions, gravity, etc. I also designed the game environments and terrain from scratch molding the unity terrain game object to create dynamic and lively terrains, and creating 3D assets in Shapr3D and Blender such as jellyfish, cacti, rocks, and clouds. I also created all of the animations viewed in the scene within unity.
Time Frame:
April 2024-May 2024